- the game is very short -- a Dizzy-like game should have Dizzy-like length :)
- there are too many red herring objects
- it was not clear what one must do to win the game. I would rather have three down-arrows next to the transmitter, which would disappear one-by-one as one puts the required items down. Or there could be some change to the transmitter (shape, color, etc.).
- positioning the enemies to the extreme right of the screen is a very evil move, because basically you have to press jump right away when you enter the screen from the right
- jump height felt inconsistent, even if it probably wasn't. Maybe because of the placement of tree branches?
- it would have been nice if the items had names! Some were easy to recognize, but some (lump of coal, pipe?) not really.
Disclaimer: coming from C64, I haven't been able to fully acclimatize
to the average quality of Spectrum games. Some of my problems
(attribute clashes, no music) can be attributed to that. I know there is
music on 128k, but I wasn't able to load the game in Fuse with the 128k