A downloadable game for Windows, macOS, and Android

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Robot 1 is safe, or is he?

Teleported onto an alien world having narrowly escaping the ship of doom, robot 1 needs to try and send a rescue message. To do this he's going to need to gather some supplies and interact with the local biologicals as they may well help him on his mission.

This is a game for the ZX Spectrum. It has support for 48K and 128K with AY music from the talented Sergey Kosov. There is also a ULAplus version with enhanced colour if you have an emulator or suitable hardware to play it on.

Controls are 

Z/X - Left and right

P - Jump

O - Pick up and cycle your inventory (can carry only three things at once)

K - Interact / Talk

1 - Pauses game

2 - Toggles music

Also supports Kempston and Sinclair joysticks

Game can be played on all known emulators and can also be loaded directly onto real spectrum hardware.

Also available on Cassette from:-

http://www.psytronik.net/newsite/index.php/speccy/93-planetofdeath

More information

Published 28 days ago
StatusReleased
PlatformsWindows, macOS, Android
Rating
(2)
Authorprefim
GenrePlatformer
Tags8-bit, agd, zx-spectrum

Download

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Click download now to get access to the following files:

The_Planet_Of_Death.tap 42 kB
The_Planet_Of_Death (ULAplus).tap 42 kB

Comments

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On the whole, R1iTPoD it a nice little game. I liked the idea of communication / description on joy down. However, I have a few gripes with it:
  • the game is very short -- a Dizzy-like game should have Dizzy-like length :)
  • there are too many red herring objects
  • it was not clear what one must do to win the game. I would rather have three down-arrows next to the transmitter, which would disappear one-by-one as one puts the required items down. Or there could be some change to the transmitter (shape, color, etc.).
  • positioning the enemies to the extreme right of the screen is a very evil move, because basically you have to press jump right away when you enter the screen from the right
  • jump height felt inconsistent, even if it probably wasn't. Maybe because of the placement of tree branches?
  • it would have been nice if the items had names! Some were easy to recognize, but some (lump of coal, pipe?) not really.

Disclaimer: coming from C64, I haven't been able to fully acclimatize to the average quality of Spectrum games. Some of my problems (attribute clashes, no music) can be attributed to that. I know there is music on 128k, but I wasn't able to load the game in Fuse with the 128k ROM.